Friday, 20 August 2010

Final Project-Food Community

Hunch
One day I was cooking, I found the pattern amazingly beautiful thus I chose food as my topic.




Definition-Mapping
In oxford dictionary, food means: any nutritious substance that people or animals eat or drink, or that plants absorb, in order to maintain life and growth.
I did a mapping on what I though of food.




Reading
While doing the research, I also had theoretical reading.

Food Design XL


Food and Love


Create-eating,design and future food


Album, an annual on design and material culture-edited by Mario Bellini. No.1,1981 Eating as design


the practice of everyday life volume 2- living and cooking


Food in Chinese Culture





Research
Food waste facts



Food import




Food Meters



Food a visual history



Food nutrition



Food consumption




Food architecture



Food culture
You are what you eat


Dining custom UK VS. China


Cutlery



Food Campaign




Questionnaire

I asked around 50 people about what they think of food.







Aim
Regain food's extraordinary ability of communication
food as an agency, a entering point for local community to promote better interpersonal relationships






Community research
location&facility



typical lifestyle-based on interviews


Local Questionnaire



Outcome
logo


story board



Ads-Invitation


Mock up
http://foodcommuity.blogspot.com/2010/08/1st-food-community-on-sushi.html

Feedback
http://foodcommuity.blogspot.com/2010/08/peoples-feedback.html

website



Reflection
How can people be motivated to communicate more?



Six social media spaces

Secret Spaces
Behaviors: Private, intimate communication, normally with only one or two others, often using private references, slang or code
Expectations: Absolute privacy and control over the communication between users, and no unauthorized communication from third parties (eg spam)
Examples: SMS, IM

Group Spaces
Behaviors: Reinforcing the identity of a self-defined group, and your position within the group, e.g ‘stroking‘ behavior to let the group share a sense of belonging, or mild competitiveness to signal hierarchies within the group (e.g who has the most friends, posts, tags, etc)
Expectations: A shared reference point for the group – e.g a band, football club, school, workplace, region, etc. Rules about approving membership of the group, and icons for the group to signal their membership (badges, profiles, etc)
Examples: Face book, My space, Bebo, etc

Publishing Spaces
Behaviors: Creating your own content or showcasing your talents to an audience outside of your usual social group
Expectations: The ability to control the context and presentation of your creative content. Ways to receive feedback, comments and advice from other users.
Examples: Flickr, Youtube, Revver, etc

Performing Spaces
Behaviors: Playing a defined role within a game structure. Experimenting through simulation, rehearsal and teamwork to achieve a goal. Iterative exploration or repetition of activities in order to perfect their performance
Expectations: A clear set of rules that is understood by all players. Clear rewards for success or failure. The ability to test the boundaries of the game structure, or to perform extravagantly to show off your talents
Examples: MMORPGs, Sports, Drama

Participation Spaces
Behaviors: Co-ordination of lots of small individual acts to achieve a common goal. Shared belief in the goal, and advocacy to encourage participation by others.
Expectations: Rules or structures that help co-ordinate activity towards the goal. The ability to create micro-communities within larger participation groups – eg a group of friends going on a political march together, or a workplace group created to train for a marathon
Examples: Meet up, Thread less, Cambrian House.com, My Society

Watching Spaces
Behaviors: Passive viewing of a linear event as part of a large group. Organizing a group to attend an event, and sharing experiences afterward
Expectations: Spectacle, entertainment, a feeling of thrill or joy. A shared sense of occasion, or of being taking out of your everyday existence for the duration of the event. Mementos or relics of the event (e.g programs, tickets, recordings, photos, etc)
Examples: Television, Cinema, Sports, Theater, etc.


Props-Communicable Napkin
http://foodcommuity.blogspot.com/2010/08/food-community-props.html


Evaluation

Food Community enables people to be united by means of inspiring cultural food events. It regains ancient food rituals and encourages people to explore and connect with neighbors by means of food and culture that people are not familiar with. By providing inspiring cultural food experiences, people can not only learn different food making techniques, but also get the conception of how food can transmit culture. It builds meaningful connections across cultures within community, and enables people to respond to cultural diversity with curiosity, appreciation and respects.




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